Farseas

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Known also as (the) Farsea Swamps, Farsea marshes, Tunlands, and Tun marshes, the Farseas are a massive swamp land beyond the Stormhorns, west of the Cormyrean empires civil center.

Once two swamps, the Tun marsh and Farseas swamp, these wetlands have grown together to form the gargantuan expanse that is now known as the "unapproachable west" by the more affluent and fragile of Cormyrean court.

While well separated from the kingdom proper by the Stormhorns, the swamplands are accessible via the High Road or the Tun River that acts as a main vein from the Dragonmere and the Sea of Fallen Stars beyond the Throat.

The swamplands provide a brisk trade with not just Cormyr, but many who make the journey through the

The swamp denizens are comprised of several beast races, mostly the Lizardpeoples, Bullywugs, and Fishfolk.

The political landscape of the Farseas is complex at best and downright feral at the worst.

Generations of Drover communities have grown, with humanoids and beast races intermingling (and even mating) to create an incredible mixture of citizenry and culture through out the expanse.

Language

Natives of the swamps share a tongue known as many things but generally referred to as swamp speech, swamp tongue or swamp spit.

Swamp scribble using a Swampers alphabet has emerged as well, using mostly glyphs used by Drovers when marking routes and regions.

Law & Order

In general the swamp lands exist in a tenuous harmony in the natural order. The beast races do not necessarily hunt one another but predatory nature being what it is, the races of the swamp are not above eating one another where need and opportunity arise.

Civil disputes in the Farseas can be a bloody & terrifying affair when denizens drop civility in favour of more preternatural alternatives.

The Purple Dragons patrol the main roads and the Tun River but are not typically found in major cities within the Farseas, recognizing the swamp denizens sovereignty and the limit of their power within that natural order.

The Obarskyrs hold alliances on paper with the Farseas denizens, courtesy of the Aris family and their rule over the region. While taxes are collected from Writ holders directly as well as the major civil centers, the swamp denizens largely appreciate a tax free life as tax collectors have proven far too easily misplaced within the Farseas.

Landscape

The general landscape of the Farseas is difficult if not impossible to travel outside of the available routes, not all of which are roads as most would know them. Being home to all manner of creatures, the Farseas 'routes' may be over land, under water, through brush, or unavailable during particular times of day or times of year.

The landscape is dotted with ruined fortifications, old abandoned villages, and assorted remnants of skirmishes from decades past a bandit kings forces would roam the Tuns.

The swamp peoples have large centers in Threetrees, Nykhas Rest and Swamp Gate, as well as an innumerable spread of settlements throughout the expanse.

Swamp people have a robust shamanism wherein magic is practiced amid the various beast races as both an arcanic skill and a faith driven power fueled by their pantheon of Swamp Gods.

Politics

Of the various major cities of the swamp peoples, Threetrees acts as the political hub for laws & order as per agreements set forth by Hiren Kropus and Ghorbighor Wartscale in the Peoples accord signed in 1170 and ratified by

Celebrities

Notable individuals, factions, or settlements within the Farseas.

Flora & Fauna

Environmental challenges and unique flora and fauna found in the swamplands.

Culture

The swamp denizens of the Farseas, particularly those in Threetrees, have a unique culture shaped by their swampy surroundings and the intricate interplay of various races and species. In the heart of Threetrees, a remarkable settlement known for its three colossal swamp trees, the population resides on and around these ancient giants. These massive trees, of a species suitable for swampy environments, provide both shelter and a sense of community, as homes are ingeniously built into the trees themselves.

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