Screen shot of the stream circa May 25th 2017

To use the injection system type: !inject [amount] [thing]

Viewers can inject suggestions into the game via my Injection System.

**!inject [inital pool] [description of effect]**

eg: "!inject 250 crit 20s cause a flash of lightning"

Your injection will appear on the board and you will see the initial XP you paid into it plus the names of any other viewers who support your suggestion (which will start out as just you).
If necessary, I will set a goal for supporters and XP.

For example, if you want a small, simple effect, I will not need additional votes of support and your initial payment will probably be enough.  If you want a major effect, the price is set and you may need other voters to get involved.

When your injection is cleared, you receive a 10xp kickback for every viewer who supported your injection.

At this time, the board only allows 3 injections at a time, and injections have no expiry.

If the payment you've put forth is adequete and I don't see the need for additional support.

The more simple, or logical the request, the faster I'll fit it in.

I reserve the right to refuse 'fuckery' as I see fit :)

Note:  This doesn't cost money, it costs XP, and XP is accrued by watching the stream (10xp per minute) or donating ($1 for 250xp).

Remember: Injections are open to my interpretation.  Don't get butt hurt if I didn't get it right, I'm running a game for however many people including the viewers suggestions.  I welcome feedback and input, but keep in mind, I have my hands full and I'm doing my best.

 

If the players are fighting in the snow, 200 xp gets it snowing.

!inject 200 It begins to snow!

If the players are fighting in the snow, 500 xp gets an obtrusive snow blustering.

!inject 500 It begins to snow heavily, blinding everyone in the snow!

If the players are fighting in the snow, 5000 xp gets some reinforcements or a new creature in the fray.

Flavour, is passive background.  Stuff that happens in the world but can be safely ignored by the players.

Plot effects, or plot points, are effects that could harm, hamper or hinder the players, if not simply require their interaction.

I set the costs as necessary for stuff that isn't already in the menu.  Complaints will be heard, and prices jacked accordingly.

Patience oh eager beaver

It doesn't just START snowing.  It may take a few rounds of combat (which are 6 seconds a piece) before the snow begins coming down.
Be patient.

Questions?

If you're curious what you can get for an amount of XP, pipe up!

Ask directly in the chat or haggle with one of the mods and let's get your suggestions in the game.

 

To gift or tip XP type !gift [amount] [recipient] [message].

eg: "!gift 250 your_buddy_who_just_joined_chat Make an injection!"

 

Aggressive and passive background effects include weather, natural disasters or environmental disasters.  Environmental disasters could include large scale effects, such as a riot in a city, or a volcanic eruption.

Passive or aggressive effects may result in bartering with one of the mods, or myself.  You make an offer and either we have a deal, or I'll counter.  Feel free to haggle.

Note:  I'm currently looking for a mod.

Effects will be limited to one per round per player to avoid egregious use of XP which can slow gameplay or outright break the game.

Players are under level 10

25000 and 2 supporters

Raise a dead player character as the effects of the True Resurrection spell (following its requirements).

10000 and 2 supporters

Bless a player with a magic item of uncommon variety.  This will be fit in at some point in some fashion.  If I forget; email me.

10000

Raise an unconscious player with 1 hitpoint.

Bless a player with an item of common variety.

1000

+1 per 1000 spent.  The player may choose where and how to drop the bonus.  Any bonus remaining at the end of the session are lost.  If a character dies, any remaining bonus is lost.
Eg:  You spend 3000 and give a player +3.  During an attack they boost their roll by +1 leaving +2 to be used later.  They later roll a saving throw and are two short, they add their +2, leaving nothing remaining and succeeding the saving throw.
Eg2:  You spend 100,000 and give a player +100.  Everyone has a good laugh, they forget to use any of it (or don't use it cause they don't want to be cheesy) and you find yourself out a 100k and frustrated at someone you've never met.

Players are over level 10

Arbitrary spell effects may be cast at players at a cost of 1500 per level up to 6.
(eg: 9000 xp for a level 6 effect)

150000 and 2 supporters

Bless a player with a wonderous item.

25000 and 2 supporters

Raise a dead player character as the effects of the True Resurrection spell (following its requirements).

500 -> 10,000 and up and up

Cause an aggressive ingame dynamic effect. Email me with a description of how you wish to affect the plot. Eg: Introduce an NPC; Players are attacked by a past foe; gift a player a wonderous item

5000

Bless a player with an item of common or uncommon variety.  This will be fit in at some point in some fashion.  If I forget; email me.

Raise an unconcious or dying character with a hitpoint.

1500

Curse the players and give the DM a 1 to throw at the players on any upcoming roll.

Bless a player an extra action (not a full turn, just an action).

1000

Bless the players with a 1 to throw at the DM on any upcoming roll.

Bless a player with a common item.

Bless a player with inspiration (advantage).

Arbitrary Awards

XP dump is no longer a thing.

You may inject arbitrary awards of up to 50 XP.

Passive (aka Flavour) Effects

Passive background elements could include a change in weather, from sunny to cloudy, then again from cloudy to rainy.  In urban environments you may want folks yelling about something in the background.

A passive foreground element might be pushy merchants, or thick tall grass that's hard to move through.

Note that the injections system is a custom coded piece of software and is copyright.